I'm confused about several things. So, attacking monsters without armor... do I just roll damage then look up my roll on the defense fumble chart for the defender? What if a player crits and a monster fumbles, do you apply both the attack crit and defense fumble tables? It seems these rules only work if you ignore crits and fumbles for monsters and only take the player's dice into account (like how MB is player facing rolls only). Is that correct? Only consider player attack and defense rolls?
I used this for my solo play. This was a very smooth and easy to use to follow. It was very satisfying. I need to run Mörk Borg or Pirate Borg with this rules with my table.
I'm glad it worked well for you! My biggest advice is, in a group, make sure everyone has a copy so they can figure out their results themselves and tell the GM rather than the GM trying to parse their results based on rolls.
This looks really cool - However, "half damage" on fumbling an attack is kinda confusing to me.
I know that the fumble is before modifiers, but given that the fumble only happens when you roll a 1, won't that usually mean that the damage dealt is 0 most of the time, given that "half damage" happens when the opposing die (before modifiers) is a 2?
Even with a +2 in Strength for the attacker, that would result in damage of 3-2=1, wouldn't it? Hope this makes sense! Other than that nitpick, it looks great. Have you tried it at the table yet?
I imagined it as dividing the damage before subtracting the armor roll, but either way, it really reduces the chance of doing significant damage. It's a fumble after all. Still, this is something that I'll keep in mind for future revisions.
I've done some testing my own, but no, I haven't actually unleashed this on any unfortunate players yet. I honestly made this just for the sake of making it, not actually expecting it to be as well received as it has been. So I'll likely keep tweaking it based on feedback.
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I'm confused about several things. So, attacking monsters without armor... do I just roll damage then look up my roll on the defense fumble chart for the defender? What if a player crits and a monster fumbles, do you apply both the attack crit and defense fumble tables? It seems these rules only work if you ignore crits and fumbles for monsters and only take the player's dice into account (like how MB is player facing rolls only). Is that correct? Only consider player attack and defense rolls?
Correct to all.
I used this for my solo play. This was a very smooth and easy to use to follow. It was very satisfying. I need to run Mörk Borg or Pirate Borg with this rules with my table.
I'm glad it worked well for you! My biggest advice is, in a group, make sure everyone has a copy so they can figure out their results themselves and tell the GM rather than the GM trying to parse their results based on rolls.
I love this! I'm very excited to try this in my next game.
My best advice is to give every player a copy so they can consult it on their own. Trying to manage it on your own as the GM is just too, too much.
This looks really cool - However, "half damage" on fumbling an attack is kinda confusing to me.
I know that the fumble is before modifiers, but given that the fumble only happens when you roll a 1, won't that usually mean that the damage dealt is 0 most of the time, given that "half damage" happens when the opposing die (before modifiers) is a 2?
Even with a +2 in Strength for the attacker, that would result in damage of 3-2=1, wouldn't it? Hope this makes sense! Other than that nitpick, it looks great. Have you tried it at the table yet?
I imagined it as dividing the damage before subtracting the armor roll, but either way, it really reduces the chance of doing significant damage. It's a fumble after all. Still, this is something that I'll keep in mind for future revisions.
I've done some testing my own, but no, I haven't actually unleashed this on any unfortunate players yet. I honestly made this just for the sake of making it, not actually expecting it to be as well received as it has been. So I'll likely keep tweaking it based on feedback.
Quite good!
Just a doubt. What (min 1) exactly means?
Minimum 1 after modifiers are applied.
This is so good
Thank you!